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  • Hello!

    My name is Quentin GUITTARD
    Final-year student at IMAC engineering school
  • oceanFX
    I am looking for a 6-month internship in a VFX studio
    from March 27th to September 30th, 2017

My latest works

My latest projects

  • Mikros Iimage

    LENS CALIBRATION

  • Real Set

    REAL SET

  • Bay-1

    BAY-1

  • Imac Stadium

    IMAC STADIUM

  • Short film Dérangés

    DÉRANGÉS

  • Motion Design Fedex

    FEDEX

  • Short film Leaf

    LEAF

About me

Final-year student at IMAC engineering school.

I am an engineering student who combines scientific rigor and artistic creativity. I am interested in new technologies and VFX. My multidisciplinary studies and experiences in the field of digital imaging allow me to work with the most artistic and scientific profiles. In this final-year of study, I have decided to specialise in post-production and VR/AR. After this year, I intend to work in a VFX studio in order to live my dream.

Apart from work, I like sports especially biking. I have practiced basketball, tennis, soccer, badminton and boxing. I am also keen of video mapping, DIY, electronics, physics and chemistry.

I am currently looking for a 6-month internship in a VFX studio as a FX Artist/TD during the following period : from March 27th to September 30th, 2017.

OFX PLUGIN

During my internship at Mikros Image R&D, I worked on the lens calibration for the project POPART (Previz for On-set Production - Adaptative Realtime Tracking). Firstly, I developed an optical calibration command-line software based on lines of an images group (from IPOL paper : "An Iterative Optimization Algorithm for Lens Distortion Correction Using Two-Parameter Models"). Then, I developed an another optical calibration command-line software based on patterns (chessboard, circle grid, asymmetric circle grid and asymmetric CCTag grid). Lastly, I developed an OFX plugin for optical calibration with the types of patterns enumerated above (tested in Nuke 10).

RESEARCH

This project, realised in collaboration with Ubisoft Motion Pictures and under the supervision of Adrien Herubel, 3D Expert Programmer at Ubisoft Motion Pictures (between 2011 and 2016), has as a goal the validation of 3D rendering engines from the set of data composed of photographies and renders that we have realised. For this, we have built and modelised a scene inspired by the Cornell Box. All of our researches is available on Github.

VIRTUAL TOUR

This virtual tour project is implemented in C ++, OpenGL 4 and SDL, Assimp libraries. The application consists in visiting 3D sites and in navigating between them freely. At the launching of the application, the user will be sent in a futuristic room, where he will find the " geminator " a control computer powered by the energy delivered by crystals, allowing its teleportation in a new site. The other two sites are low poly modeled, a cave and a village. The user will have to find the hidden crystals in each site to continue his journey.

VIDEO GAME

Imac Stadium is a video game developed in Java, inspired by the famous Pokémon Stadium video game in order to celebrate the Pokémon 20th anniversary. Imac Stadium is a turn-based strategy game which stages a trainer who has 3 Imacs. His opponent (an AI) who has an infinite number of Imacs which are chosen randomly among a list. The goal of the game is to beat as many opponents as possible.

SHORT FILM

This is the story of a couple who is expecting a baby. Both spouses suffer from obsessive-compulsive disorders. Day after day, in a heavy atmosphere, the couple move away further and further. And one day, this is too much !

MOTION DESIGN

Corporate communication : What is FedEx ?

SHORT FILM

Leaf is a young fairy who puts the smile back on people's face thanks to her fairy dust and her magic wand. But one day, nothing happens as usual.